![]() |
John C. Houtz, Professor
of Educational Psychology, Fordham University, Graduate School of
Education
|
I Soci ARIPS possono scaricare
gratuitamente dall'area riservata, le 3 parti del testo da usare
come insieme di dispense (.zip Html 89 Kb)
|
Interaction of Cognitive and Affective Traits
in the Problem Solving Process
|
|||
Stages of Problem Solving | Expected Form | Predominant Cognitive Traits | Predominant Affective Traits |
Preparation | Neat, well-organized | Memory, logical thinking | Studiousness, sustained attention |
Incubation | Sloppy, unclear | Unconscious processing, fantasy thinking | Intellectual freedom,lack of defensiveness, openness |
Illumination | Often confused, incoherent, unexplainable | Divergent thinking, fluency | Risk-taking, tolerance of ambiguity and/or failure,spontaneity |
Verification | Neat, well-organized, clarity | Convergent and evaluative thinking | Discipline, dependability, planfulness |
CREATIVITY THEORY OF MIHALY CSIKSZENTMIHALYI
A SYSTEMS MODEL
Source: Csikszentmihalyi, M. (1996). Creativity: Flow and the psychology of discovery and invention. New York: Harper/Collins.
THERE ARE THREE COMPONENTS TO THE SYSTEM:
THE DOMAIN:
THE FIELD:
THE INDIVIDUAL:
CREATIVITY WITH A CAPITAL C CONSISTS IN CHANGING A DOMAIN
The systems model implies that no one component is sufficient to predict
or foster creativity. For example, training in creative problem solving
for the employees of a company (the individual component) wont do
much good unless the employees will have easy access to the domain (increased
research budgets, resource availability, etc.) and the organization, itself,
and its managers and administrators (the field) also recognize and encourage
creativity.
Mihaly Csikszentmihalyis Theory of Creativity
I. Problems with Person-centered Views of Creativity
A. Individual abilities not enough
B. The nature of creative accomplishment transcends the individual
C. The importance of the external, social environment is overlooked
II. A Systems View
A. A system is a collection of individual elements that operate together to achieve some goal; each element may influence the functioning of another element
B. The advantages of a systems view:
1. Complexity better predicts complex phenomena; more factors permit more accurate judgments
2. The process may transcend the individual elements; individual elements blend together and the process takes on its own identity
III. The TheoryCreativity Is an Interaction of Three Elements in a Social System
A. The domain is the existing knowledge about a phenomena ( facts, beliefs, methods, techniques, customs, values, rules)
B. The field is the existing expertise in that domain (includes judgments about new ideas)
C. The individual is the skills, motivations, personality traits, experiences, education, etc., of the person
IV. Definition of Creativity
A. Creativity results in a transformation of the domain
B. Creativity is finding new problems (in the domain) to work on that expand the domain and field
V. His Research
A. Studies individuals who have achieved; who have transformed their domains and fields
B. Reveals personal and social interactive factors affecting development of expertise and achievement
C. Reveals the insights that led to discovery; problem finding is more central to creativity than previously thought; in reality, creative individuals engage in more problem finding than problem solving; they have already mastered technique
WHAT IS FLOW?
Flow is that optimal experience one feels when things are going well, when ones actions seem almost automatic, effortless, and yet one is highly focused on ones activity.
Characteristics of the Optimal Experience:
Source: Csikszentmihalyi, M. (1996). Creativity:
Flow and the psychology of discovery and invention. New York: Harper/Collins.
Treffinger's C-O-C-O Model of Creative Problem Solving
Donald Treffinger, President and founder of the Center for Creative Learning, Inc., in Sarasota, Florida, proposes the following four-component model of creative problem solving:
1. Characteristics of people
2. Operations they perform
3. Contexts in which operations are performed
4. Outcomes that result
Reference:Treffinger, D.J. & Isaksen, S.G. (1992). Creative problem solving: An introduction. Sarasota, FL: Center for Creative Learning, Inc., 4152 Independence Court, Suite C-7, Sarasota, FL 34234.
Brainstorming: A Technique of Idea-Finding
Source: A. Osborn
Assumptions:
The Group Process:
SYNECTICS ---- INVENTING BY THE "MADNESS METHOD"
Source: W. J. J. Gordon
Basic Assumption:
In the creative process, the emotional component is more
important than the intellectual; the irrational is more important than the
rational
The Synectics Session:
The synectics session differs from typical problem solving in that the sessions do not necessarily seek solutions. The primary goal is to seek new viewpoints or speculations about the problem. Then, perhaps, a solution to the specific problem will be forthcoming.
The operational mechanisms of synectics include the use of questions by the leader calling for examples of how members view the problem or feel about the problem. Members are to respond with analogies; that is, trying to think about the problem in other terms, "as if" terms. For example, look at the examples of analogies below:
ANALOGIES
Personal Analogy
Direct Analogy
Sir I. M. Brunel developed the caisson by observing that the worm creates its own tunnel as it moves through the ground
A. G. Bell observed that the "massive" bones in the human ear could be moved by a thin membrane; therefore, a stouter piece of membrane should be able to move a piece of steel. Hence, the telephone. Think of other examples from the natural world.
Symbolic Analogy
Book Titles--focusing on crucial words or phrases which capture the
essence of meaning or "feel" of an object or activity or problem
Examples:
ratchet
|
dependable
intermittency
|
viscosity
|
hesitant displacement
|
solidity
|
enforced
togetherness
|
forest
fire
|
progressive
ingestion
|
machine-
gun burst
|
connected
pauses
|
target
|
focused
desire
|
mixture
|
balanced confusion
|
multitude
|
discrete
infinity
|
acid
|
impure
aggressor
|
receptivity
|
involuntary willingness
|
ACTIVITY
Book Titles
Directions: For each of the objects, concepts, functions, or activities listed below, generateas many "book titles" as you can. "Book titles" are short, two-, three-, or four- word combinations or phrases which capture the essence, the basic meaning to you) of the object, concept, function, or activity. There are no right or answers. Think of as many "book titles" as you can.
HOWARD GRUBERS EVOLVING SYSTEMS THEORY OF CREATIVITY
Source: Gruber, H. E. (1999). Evolving systems approach. In M. A. Runco, & S. R. Pritzker (Eds.), Encyclopedia of creativity (pp. 689-693).
I. Evolving Systems Theory is a theory of the individual
- A. Goal is to construct an accurate account of the creativity of an Individual
- B. There is no presumption that generalizations to other cases can be made
- C. The description starts whenever and wherever in the life and work of the individual that is feasible
- D. Any facet (aspect) of the individuals life and experience that can be distinguished is fair game for study, whether process, product, person, or context
- E. An accumulation of case studies is required for this approach
II. Evolving Systems Theory consists of Three Sub-systems:
III. Implications of the Systems Approach
Sternbergs Investment Theory of Creativity
Buy low, sell high
Creativity requires an investment view:
- Anyone can do it
- Buying low and selling high is a way of life
- Whats low and high changes with time and place
- You must be attentive
- You must be selective
- You may be ignored and opposed
- You will need courage
I. Cognitive Ability
A. Intelligence
B. Knowledgefrom your experience
II. Affective Characteristics
A. Supportive style
B. Personality traits
C. Motivation
III. Social, Environmental Factors
A. A Bullish Environment
Creativity exists in everyone; its natural; creativity is self-Actualization
B. A Bearish Environment
Creativity requires challenge, obstacles, dissatisfaction, unhappiness
C. Characteristics of Creative Environments
MEASUREMENT OF THE CREATIVE PRODUCTA. THE PROBLEM OF MULTIPLE DEFINITIONS OF CREATIVITY
- FLUENCY
- FLEXIBILITY
- ORIGINALITY, NOVELTY
- ELABORATION
- CONNECTEDNESS
- RESISTANCE TO CLOSURE
- SURPRISE
- USEFULNESS, ACCEPTANCE
ISSUE: AVERAGE CREATIVITY VS. EXTREME EXCEPTIONALITYB. ASSESSMENT METHODS
- PAPER-AND-PENCIL TESTS
- PERSONALITY MEASURES
- SELF-REPORTS OF INTERESTS, ACTIVITIES, ACHIEVEMENTS
- NOMINATIONS BY PARENTS, TEACHERS, SELF, AND OTHERS
- BEHAVIORAL OBSERVATIONS
- PRODUCT EVALUATIONS (EXPERT JUDGES OR CONSENSUAL ASSESSMENT)
ISSUE: PREDICTION OF REAL-LIFE CREATIVITY
![]()
Figure 1. The Original Structure of Intellect Model
Sternbergs Propulsion Theory of Creativity (from 1999 APA Address)
There are seven (7 types of creative productions, from simple replication to creating a whole new field, set of questions, methods, etc.
Propulsion means pushing the field, changing to new fields, new questions, new methods
The type of creativity most valued is forward incrementalism
The kinds of creativity that are typically ignored, rejected, punish, etc., are the more radical forms